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Game programmer
DUVETTE Jules
I also enjoyed creating lots of maps and particle effects.
I want to stay alone as much as possible on this project, since it's a way for me to show my own skills and a way to improve in most of the domains of video-game development.
Project 17 is my first personal project, and is still in development. It's a multiplayer FPS destined to become a sandbox survival.
I worked alone on this project, using Unity engine, photon for the networking, and the Polygon War Pack for the assets.
I did lots of experimentation in this project and I gained a lot of experience.
I created a flexible FPS controller, and worked on the game feel by adding a lot of feedback, animations and effects.
After mastering my techniques, I decided to restart the project from scratch, while planning to have a clean and maintenable code, using customized tools.
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