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Game programmer
DUVETTE Jules
Polaroïd is a 2D zelda-like game where the player can take photos to duplicate their environment.
I mostly worked as Gameplay programmer, Game Designer and Level Designer.
My biggest task was to create the main feature of the game : Photography.
This feature allows the player to duplicate every screened object where they want.
Since the player can duplicate AIs, gameplay elements, and props, I had to store lots of data in the photography.
I also worked on the saving and the loading systems.
Between those two tasks I mostly did gameplay programming, and a lot of smaller tasks.
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