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This project is my final year project for my last year of my Master's at Rubika

Robot’em Up is a 2 player cooperative Beat’em Up based on the positioning of our two robots, depending on the same energy core to survive.

We follow their adventure, where their trust will be challenged through punchy and flashy fights in a melancholic and crumbling world.

I'm currently working on this project as one of the two programmers. 

I'm working on gameplay features and tool creation, while the other programmer is mostly working on AI and enemies.

The main challenges is to have the game easily tweakable, allowing lots of iterations to get the best results for every feature, so every action can be punchy and satisfying.

I've worked a lot to make different tools to avoid having messy inspectors and manage every value easily.

Tool to manage most of the feedback of the game

Little bonus: On the early version of the prototype, I created this level with props from the asset store of Unity.

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